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PostPosted: Thu Jan 21, 2016 8:51 am 
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Okay, so I've been trying to make an animated button, and I can't seem to figure out what I'm doing wrong. It's supposed to have 8 frames, with the first used as the idle state, the last used as the pressed state, and the ones in between used as the hover animation, going in both directions. For some reason, it's displaying the frames incorrectly. Here it is:



Can anyone here tell what I'm doing wrong? (Please, don't just hand me a fixed button. I want to know how to do it right in the future, so I'd like to know WHAT I'm doing wrong and HOW to do it right. They always say, give a man a fish and you feed him for a day, but teach a man to fish and you feed him for life, so... ._. )

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PostPosted: Thu Jan 21, 2016 5:49 pm 
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Hi Splitwirez.

I did not look at the whole top pixel line, no time right now.
but I can see that the two pixels at start are not the right colors.
This happened to me a couple times, when I changed the tint/saturation of the whole image.
I forgot about protecting the pixel line.

So the Pixel 0 should be color R=65, G=78, B=77, not 101, 120, 119.
Pixel 1 should be color R=66, G=84, B=78, not 102, 132, 120.

I'll check tommorrow on your progress. :)


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PostPosted: Thu Jan 21, 2016 8:20 pm 
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juniper7 wrote:
Hi Splitwirez.

I did not look at the whole top pixel line, no time right now.
but I can see that the two pixels at start are not the right colors.
This happened to me a couple times, when I changed the tint/saturation of the whole image.
I forgot about protecting the pixel line.

So the Pixel 0 should be color R=65, G=78, B=77, not 101, 120, 119.
Pixel 1 should be color R=66, G=84, B=78, not 102, 132, 120.

I'll check tommorrow on your progress. :)


Well I put that row on its own layer...

...aw geez, I think I typed that into the hex field instead of the individual RGB fields >.<

Thanks, hopefully that'll do it :lol:

EDIT: Yeah, that fixed it. Thanks :lol:

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